Miles KellyGSW
- Expected role
- fringe
- Direction
- down
- Confidence
- high
- Minutes for that role
- 6
A signal is one rule tripping for one player. Each card shows the exact figures that tripped it. Signals expire after 7 days unless the next run finds them still true, so this is only what holds this week. Strength is how far past its threshold the numbers went, from 0 to 100%, damped when the sample is thin. It is the size of the move, not a probability.
His role going into the season.
Fires whenSet before the season (starter, rotation, bench, fringe, or uncertain when he is hurt with no clear return), then rewritten from his games once he plays: starting half his games or more makes him a starter, otherwise his minutes decide (rotation at 18 a game, bench at 10). Until his third game the games only lift a role. Strength is its confidence: 80% high, 55% medium, 30% low.