A signal is one rule tripping for one player. Each card shows the exact figures that tripped it. Signals expire after 7 days unless the next run finds them still true, so this is only what holds this week. Strength is how far past its threshold the numbers went, from 0 to 100%, damped when the sample is thin. It is the size of the move, not a probability.
A teammate is out, and his numbers rise without him.
Fires whenA teammate is Out or Doubtful, and he has averaged more FPG in the games that teammate missed. It reads Opportunity when the teammate has the bigger role (more minutes and more FPG a game), Usage bump when his usage rate rose at least 2 points without him, and More minutes when he played at least 2 more minutes a game.
Nothing live for this type right now.